/*
 * Albareth - an action roleplaying game.
 * Copyright (C) 2008 Jens Anuth
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
 *   02110-1301, USA.
 * 
 * $Id: GameEffectObserver.java 35 2008-05-05 14:16:37Z jens464 $
*/
package albareth.core;

/**
 * Implemented by anyone who wants to be informed about
 * effect display states.
 * E.g. Actions: A fireball must inflict damage exactly when the
 * fireball _optically_ hits the target, not earlier, so ActionFireball
 * implements this interface and gets informed about
 * the hitting via effectFinished().
 */
public interface GameEffectObserver
{
    public void effectFinished(GameEffect effect);
}
